Scoundrel Solitaire is a rogue-like card game where every shuffle could be your last. The deck is your dungeon, and each room is revealed one hand at a time. Make strategic decisions, manage your health, and battle through an unpredictable gauntlet of monsters, weapons, and potions – all while earning achievements and battling your way up the global leaderboard. How deep can you go before your luck runs out?


How to Play
- Explore the Deck – Each room consists of four cards, drawn from the top of the deck.
- Make Your Move – Interact with three cards to advance – will you fight, heal, or flee?
- Plan Ahead – The fourth card carries over to the next room. Choose wisely.
- Survive or Perish – If your life reaches 0, your run is over.
Features
- Rogue-Like Solitaire – No two runs are the same. Adapt your strategy on the fly.
- Simple Yet Deep – Easy to learn, but full of challenging decisions.
- Risk vs. Reward – Flee a fight or stand your ground? Every move matters.
- Climb the Global Leaderboards – Compete against players worldwide for the highest score.
- Unlock Hidden Achievements – Discover secret challenges as you master the game.
- Uninterrupted Gaming – No Ads. Ever.



Inspiration
About a month ago, a YouTube video came across my front page from the Riffle Shuffle & Roll channel. It describes a solo game that can be played with just a deck of cards called “Scoundrel” – designed by Kurt Bieg and Zach Gage. The mechanics were simple to understand and I was instantly hooked!
I knew this simple game would make an excellent app for playing on the go. This felt like such an obvious idea, I was sure there would already be apps for it in the App Store. Alas, I was disappointed to find no such offerings. So I set out to make the game with a few twists of my own!
AI
This project marks my first deep dive into using AI tools, and I have mixed feelings about that decision. Leveraging AI drastically sped up development and, frankly, made the app possible in the first place. As much as I’d love to commission artists for assets, icons, music, and sound effects, that’s just not financially feasible for a hobby project. That said, my goal is to reinvest any success the app finds – using the proceeds to hire artists to potentially replace the AI-generated assets or offer different themes.
- ChatGPT / Dall·E for textures, assets, and large images
- Genmoji for icons
- Suno for music
- Infinity SFX for sound effects
Beta Testers
Thank you to the beta testers who help make Scoundrel Solitaire the best it can be!
- Cody
- Elizabeth
- James
- Matt
Future Plans
Now that the initial release is completed, I have a lot more ideas I’m excited to get started on implementing:
- More achievements to unlock
- Native support for more platforms – iPadOS, macOS, visionOS, tvOS, watchOS
- Working with artists to create alternate themes
- Other game modes with variations on the core mechanics (like introducing Merchant cards who let you exchange weapons for extra life, upgrades, and boss monsters)
- Controller support
- and more!